Jurnal Prinsip Pendidikan Matematika https://jprinsip.ejournal.unri.ac.id/index.php/jpri <p>Jurnal PRINSIP Pendidikan Matematika (p-ISSN: 2656 - 2375) is a journal that has articles from the results of research and critical analysis studies in mathematics education and learning. The purposes of Jurnal PRINSIP Pendidikan Matematika are to be (1) a sustainable publication media in mathematics education, (2) a media of critical thinking documentation based on mathematics education, (3) a media that will support the accreditation of higher education especially Mathematics Education Department. Jurnal PRINSIP Pendidikan Matematika published twice a year (November and May), published by the Mathematics Education Department, FKIP, Universitas Riau. Editors accept articles that have never been published by any media, both inside and outside the country. Authors must submit articles that have been checked and guaranteed authenticity, or are a continuation of articles previously published in conferences and/or journals. Before submitting, please ensure that your article has used the journal paper template. The author must refer to the format and writing style of the Jurnal PRINSIP Pendidikan Matematika (please download and use the template provided for the initial submission). Any article that does not meet the requirements based on the guidelines for the author, will not be processed.</p> Prodi. Pendidikan Matematika, FKIP, Universitas Riau en-US Jurnal Prinsip Pendidikan Matematika 2656-2375 THE EFFECTIVENESS OF MATHEMATICS LEARNING USING INSTRUCTIONAL MEDIA FOR EIGHTH-GRADE STUDENTS ON THREE-DIMENSIONAL SHAPES https://jprinsip.ejournal.unri.ac.id/index.php/jpri/article/view/258 <p><em>This research was motivated by the low mathematics learning outcomes among students. The objective of this study is to enhance mathematics learning outcomes through the use of Android-based instructional media. The research design employed was classroom action research, aimed at determining the effectiveness of mathematics instruction using the Geometry Adventure learning media among eighth-grade students at SMP Muhammadiyah 22 Setiabudi Pamulang, with a sample size of 32 students. Data were collected using several research instruments, including learning outcome tests, student activity observations, student response questionnaires, and learning implementation assessments. The findings of the study indicate that the use of the Geometry Adventure learning media positively impacts student learning outcomes, enhances student engagement and participation in the learning process, and fosters positive student responses toward mathematics instruction. Furthermore, teachers found it beneficial in managing a more interactive and conducive learning environment, making the learning process more effective and enjoyable. These findings provide a foundation for the development of more innovative technology-based learning media and their application to broader educational contexts and subject matter.</em></p> Siti Silmi Kaafah Muhamad Sofian Hadi Ikhsan Saepul Munir Copyright (c) 2024 Jurnal Prinsip Pendidikan Matematika https://creativecommons.org/licenses/by-nc-sa/4.0 2024-11-30 2024-11-30 7 2 88 97 10.33578/prinsip.v7i2.258 DEVELOPMENT OF POWERPOINT MEDIA ON RELATIONS AND FUNCTIONS USING TUTORIAL MODEL TO FACILITATE STUDENTS' MATHEMATICAL UNDERSTANDING https://jprinsip.ejournal.unri.ac.id/index.php/jpri/article/view/266 <p><em>The low mathematical understanding ability is caused by teacher-centred learning activities and a lack of utilization and optimization of technology as a learning media, so learning media is needed. This study aimed to produce PowerPoint-assisted mathematics learning media with a tutorial model to facilitate mathematical understanding skills of relation and function material for class VIII SMP / MTs that meet the valid and practical requirements. This research uses the 4-D model, which consists of the Define, Design, Develop, and Disseminate stages. The data collection instruments of this research are validation sheets and student response questionnaires with validity and practicality analysis techniques. The results of validation from learning media 1 to learning media 4 with scores between 88,26%-89,74% and included in the very valid category. The small group trial obtained a practicality value of 89.85%-91.32% with a very practical category. The large group trial obtained a value of 85.35% for media 1 with a very practical category, media 2 obtained 84.59% in the practical category, media 3 obtained 84.55% with a practical category, and media 4 obtained 84.95% with a practical category. Based on the data analysis, it is concluded that the PowerPoint-assisted mathematics learning media with a tutorial model to facilitate mathematical understanding of relation and function material has met the standards of validity and practicality.</em></p> Siti Zulfa Rhida Atma Murni Sakur Copyright (c) 2024 Jurnal Prinsip Pendidikan Matematika https://creativecommons.org/licenses/by-nc-sa/4.0 2024-11-30 2024-11-30 7 2 98 107 10.33578/prinsip.v7i2.266 APPLICATION OF TRADITIONAL DAKON GAMES TOWARDS UNDERSTANDING MATHEMATICAL CONCEPTS IN THIRD-GRADE ELEMENTARY SCHOOL STUDENTS https://jprinsip.ejournal.unri.ac.id/index.php/jpri/article/view/282 <p><em>This research aims to determine the extent to which the traditional dakon game is applied to understanding mathematical concepts in class III students at SD 3 Padurenan. The research method used in this research is a quantitative quasi-experiment one group pretest-posttest design, with a sample size of 22 class III students at SD 3 Padurenan. The research instrument used was in the form of 10 questions. The data analysis technique uses the N-Gain Test. The average N-Gain Score value was 0.68, where the average value was greater than 0.3 and less than 0.7, so it was in the "Medium" category in the division of N-Gain Score in increasing understanding of mathematical concepts. Then the average value obtained by N-Gain Percent is 68%, where the value is between 56-75, meaning "Quite Effective". The results of the N-Gain Test showed an increase in the pretest and posttest scores of class III students at SD 3 Padurenan using dakon media in students' understanding of Mathematics concepts. These findings suggest that the dakon game can be quite effective alternative for enhancing students' understanding of mathematical concepts while supporting innovation in teaching methods.</em></p> Diana Ermawati Much Arsyad Fardani Syaffruddin Kuryanto Copyright (c) 2024 Jurnal Prinsip Pendidikan Matematika https://creativecommons.org/licenses/by-nc-sa/4.0 2024-11-30 2024-11-30 7 2 108 117 10.33578/prinsip.v7i2.282 THE USE OF ANDROID-BASED LEARNING MEDIA TO IMPROVE STUDENT MOTIVATION IN GRADE VIII PYRAMID LESSONS https://jprinsip.ejournal.unri.ac.id/index.php/jpri/article/view/263 <p><em>This study aims to examine the use of Android-based learning media in enhancing the learning motivation of eighth-grade students. The research was conducted due to the discovery of students struggling to learn mathematics, particularly geometric shapes. Students experienced difficulties visualizing geometric figures, and the monotonous teaching methods used by teachers made students feel bored, uninterested, and unmotivated to learn mathematics, which ultimately affected their academic performance. This study is a Classroom Action Research with a research sample consisting of 25 students at SMP Muhammadiyah 22 Setiabudi Pamulang. Data collection techniques included observation, tests in the form of questions, motivation questionnaires, and interviews. The results revealed that the use of Android-based learning media positively impacted the improvement of students' learning motivation, accompanied by an increase in their mathematics learning outcomes. This was evidenced by the average percentage of students' learning motivation in the first cycle being 49.96%, which increased to 66.67% in the second cycle. This study demonstrates that the utilization of Android-based learning media through the Classroom Action Research (CAR) approach is not only effective in enhancing students' motivation and learning outcomes but also provides a reflective and systematic framework that can be applied to the development of technology-based learning across various disciplines.</em></p> Ocha Dilawati Muhamad Sofian Hadi Ikhsan Saeful Munir Copyright (c) 2024 Jurnal Prinsip Pendidikan Matematika https://creativecommons.org/licenses/by-nc-sa/4.0 2024-11-30 2024-11-30 7 2 118 128 10.33578/prinsip.v7i2.263 INTEGRATING PANCASILA STUDENT PROFILES WITH PROBLEM-BASED LEARNING IN MATHEMATICS FOR CLASS X STUDENTS https://jprinsip.ejournal.unri.ac.id/index.php/jpri/article/view/229 <p><em>This study aims to analyze the implementation of the Pancasila Student Profile through the Problem-Based Learning (PBL) model in mathematics education for Grade X students at SMKN 3 Bandung. The Pancasila Student Profile, which comprises six core dimensions (faith and devotion to God Almighty, global diversity, mutual cooperation, independence, critical reasoning, and creativity), serves as a character education framework oriented toward developing students with global competencies and moral values rooted in Pancasila principles. This research employs a qualitative method with data collection techniques involving observation and documentation. The data were analyzed descriptively to evaluate the alignment between the PBL syntax and the dimensions of the Pancasila Student Profile. The findings indicate that the implementation of PBL effectively integrates all six dimensions of the Pancasila Student Profile through learning activities such as problem orientation, group discussions, result presentations, and evaluations. Furthermore, students actively engage in the learning process, demonstrating strengthened character in each dimension. This study confirms that PBL can be an effective strategy for implementing the values of the Pancasila Student Profile in mathematics education at the secondary school level.</em></p> Asna Khaerunnisa Fitri Rifaa Nadaa Nurfadillah Dahlia Fisher Copyright (c) 2024 Jurnal Prinsip Pendidikan Matematika https://creativecommons.org/licenses/by-nc-sa/4.0 2024-11-30 2024-11-30 7 2 129 138 10.33578/prinsip.v7i2.229 DEVELOPMENT OF INTERACTIVE LEARNING MEDIA BASED ON ARTICULATE STORYLINE 3 TO FACILITATE STUDENTS’ INTEREST IN LEARNING ON THE TOPIC OF SIMILARITY AND CONGRUENCE OF GRADE IX SMP/MTs https://jprinsip.ejournal.unri.ac.id/index.php/jpri/article/view/267 <p><em>The fundamental issue addressed in this research is the low interest in learning mathematics among students. The objective of this study is to develop interactive learning media based on Articulate Storyline 3 for the topics of congruence and similarity, which can facilitate students' interest in learning. The development of the media follows the 4D development model. The media testing subjects involved students from SMPN 35 Pekanbaru, with 6 students participating in a small group test and 32 students in a large group test. The data for this developmental research were collected through interviews and questionnaires, utilizing validation questionnaires, student response questionnaires, and learning interest questionnaires as instruments. The findings indicate an average validity score of 3.58, categorized as very valid. Meanwhile, the small group test results show that the practicality of the media was rated as very practical, with an average score of 0.96, and an average learning interest score of 76.04%, categorized as very high. Similarly, the field test results also rated the practicality of the media as very practical, with an average score of 0.96, and an average learning interest percentage of 76.24%, categorized as very high. This learning media has proven to have a significant impact on enhancing students' interest and engagement in learning, and it has been validated as highly practical and effective in supporting interactive and effective learning processes.</em></p> Reni Afriani Susda Heleni Sakur Copyright (c) 2024 Jurnal Prinsip Pendidikan Matematika https://creativecommons.org/licenses/by-nc-sa/4.0 2024-11-30 2024-11-30 7 2 139 149 10.33578/prinsip.v7i2.267 IMPLEMENTATION OF ANDROID–BASED LEARNING MEDIA TO ENHANCE MATHEMATICS LEARNING MOTIVATION OF GRADE VIII STUDENTS ON THE TOPIC OF CUBES https://jprinsip.ejournal.unri.ac.id/index.php/jpri/article/view/259 <p><em>This study aims to determine whether the implementation of Android-based learning media can enhance students' learning motivation. This is based on findings that eighth-grade students perceive mathematics as a difficult subject and are addicted to gadgets, which often leads to a decline in their learning motivation. This research employs Classroom Action Research (CAR) with a sample of 34 students, consisting of 21 female and 13 male students from Grade VIII of SMP Muhammadiyah 22 Setiabudi Pamulang. The data collection techniques used in this study include administering tests, distributing questionnaires related to learning motivation, and conducting interviews. The research results indicate that the implementation of Android-based learning media can significantly improve students' learning motivation. This is evidenced by the students' learning motivation percentages in cycle 1 of 47% and 50%, and in cycle 2 of 80% and 84%. Furthermore, the results also demonstrate that Android-based learning media not only enhance students' motivation but also significantly improve their learning outcomes in the topic of cubes.</em></p> Balqis Mumtazah Muhamad Sofian Hadi Ikhsan Saepul Munir Copyright (c) 2024 Jurnal Prinsip Pendidikan Matematika https://creativecommons.org/licenses/by-nc-sa/4.0 2024-11-30 2024-11-30 7 2 150 159 10.33578/prinsip.v7i2.259 DEVELOPMENT OF STUDENT WORKSHEETS BASED ON ETHNOMATHEMATICS WITH THE CONTEXT OF LUBUKLINGGAU REGIONAL LANGUAGE IN STATISTICAL MATERIAL https://jprinsip.ejournal.unri.ac.id/index.php/jpri/article/view/279 <p><em>This study aims to develop Student Worksheets based on ethnomathematics in statistical material that are valid, beneficial, and highly potential within the context of the Lubuklinggau regional language. The study employed the ADDIE development framework (Analysis, Design, Development, Implementation, and Evaluation) as its methodological approach. The research subjects included eighth-grade students, mathematics teachers, and validators consisting of language experts, media experts, and material experts. Data collection methods included questionnaires, observations, and interviews. The results revealed that the developed worksheets was highly valid, with a language validity score of 0.87, media validity score of 0.85, and material validity score of 0.85. Additionally, the practicality of the worksheets received positive feedback, with 92% rated as highly practical by teachers and 83% by small student groups. The product's effectiveness was evident from its impact on students' learning outcomes, with 77.41% of students achieving the "competent" category. Based on these findings, it can be concluded that the ethnomathematics-based worksheets within the context of the Lubuklinggau regional language possesses high validity, excellent practicality, and significant positive impacts on the learning process. Therefore, this worksheets can be effectively utilized to support the teaching of statistical concepts in a contextual and meaningful manner.</em></p> Yuni Okta Herawati Anna Fauziah Dodik Mulyono Copyright (c) 2024 Jurnal Prinsip Pendidikan Matematika https://creativecommons.org/licenses/by-nc-sa/4.0 2024-11-30 2024-11-30 7 2 160 168 10.33578/prinsip.v7i2.279 SYSTEMATIC LITERATURE REVIEW: THE IMPACT OF THE IMPLEMENTATION OF THE OPEN-ENDED LEARNING MODEL ON ENHANCING STUDENTS' MATHEMATICAL CREATIVE THINKING SKILLS https://jprinsip.ejournal.unri.ac.id/index.php/jpri/article/view/278 <p><em>The use of open-ended learning models in mathematics education has become an important topic in educational research aimed at enhancing students' creative thinking skills. This study employs the Systematic Literature Review (SLR) method to analyze 20 related articles published between 2019 and 2024. Articles were selected based on inclusion and exclusion criteria relevant to the topic of mathematical creative thinking skills. The purpose of this study is to evaluate the effectiveness of the open-ended learning model in improving various aspects of creative thinking, including fluency, originality, and elaboration. The analysis results indicate that the open-ended learning model is significantly more effective compared to conventional learning methods, with noticeable improvements in students' ability to generate creative and diverse solutions. The implications of this study provide valuable insights for educators in designing innovative teaching strategies that foster the development of students' creativity in mathematics.</em></p> <p>&nbsp;</p> Rotua Saulina Pasaribu Nur Fitri Ananda Putri Annisa Alwahab M. Juanda Saputra Jaya Dwi Putra Copyright (c) 2024 Jurnal Prinsip Pendidikan Matematika https://creativecommons.org/licenses/by-nc-sa/4.0 2024-11-30 2024-11-30 7 2 169 181 10.33578/prinsip.v7i2.278 THE IMPLEMENTATION OF THE PANCASILA STUDENT PROFILE IN MATHEMATICS LEARNING FOR GRADE XI VOCATIONAL HIGH SCHOOL STUDENTS https://jprinsip.ejournal.unri.ac.id/index.php/jpri/article/view/228 <p><em>This study aims to describe the implementation of the Pancasila Student Profile (P3) in mathematics learning for Grade XI students at SMKN 3 Bandung. The six elements of the Pancasila Student Profile include: (1) Faith, piety to God Almighty, and noble character; (2) Global diversity; (3) Collaboration; (4) Independence; (5) Critical thinking; and (6) Creativity. These six elements integrate national values and character into daily educational practices, ensuring that students not only acquire academic knowledge but also develop attitudes and behaviors aligned with Indonesia's guiding principles, namely Pancasila. Therefore, this study holds significant importance for the field of education. The research method employed a qualitative approach with a natural observation type. Data collection techniques utilized non-test methods, specifically through observation and documentation. Data analysis was conducted using a descriptive qualitative technique. The findings of this study reveal that during mathematics learning, students exhibited behaviors reflecting the P3 dimensions. The results demonstrate that the implementation of the P3 dimensions was well-realized by the students, as seen in their habits of reciting prayers and reading the Qur'an before lessons began, accepting differing views and perceptions, engaging in group discussions, thinking critically and creatively to solve problems presented in learning worksheets, independently completing formative tasks, and taking responsibility as Pancasila students.</em></p> upi lidinillah upi Copyright (c) 2024 Jurnal Prinsip Pendidikan Matematika https://creativecommons.org/licenses/by-nc-sa/4.0 2024-11-30 2024-11-30 7 2 182 194 10.33578/prinsip.v7i2.228