IMPROVING MATHEMATICS LEARNING OUTCOMES ON SOLID GEOMETRY THROUGH THE USE OF ANDROID-BASED LEARNING MEDIA "GEOMETRY ADVENTURE"

  • Annisa Handayani Pendidikan Profesi Guru, Universitas Muhammadiyah Jakarta, Jakarta Pusat, 10510, Indonesia
  • Muhammad Sofian Hadi Pendidikan Profesi Guru, Universitas Muhammadiyah Jakarta, Jakarta Pusat, 10510, Indonesia
  • Ikhsan Saepul Munir Matematika, SMP Muhammadiyah 22 Setiabudi Pamulang, Tangerang Selatan, 15417, Indonesia

Abstrak

The purpose of this study is to improve students’ learning outcomes through the use of the Android-based learning media "Geometry Adventure" in Mathematics instruction. This Classroom Action Research (CAR) was conducted over two cycles. The subjects of the study were 32 eighth-grade students at SMP Muhammadiyah 22 Setiabudi Pamulang. Data collection techniques employed in this study included learning outcome tests in the form of evaluation exercises and non-test methods such as researcher observations. The results indicate that the implementation of the Android-based learning media "Geometry Adventure" can enhance students’ mathematics learning outcomes. This is evidenced by the increase in the percentage of students actively participating in mathematics lessons using the "Geometry Adventure" media. The average learning outcomes percentage in cycle I was 19%, which increased significantly to 81% in cycle II. Based on the data analysis, it can be concluded that there was a significant improvement in students’ learning outcomes, accompanied by increased enthusiasm and greater active participation in the learning process compared to before the intervention. Furthermore, motivation and interest in learning also increased through the use of the Android-based learning media "Geometry Adventure.

 

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Diterbitkan
2025-05-31